Describe freely
Say whatever helps, as long as it isn't the word itself. Get through as many cards as you can before the timer runs out, then pass the phone.
“Tall tower on the coast with a big light that warns ships.”
Co-op guessing game · pass the phone
A three-round party game for one phone and a room full of people. Same cards every round, fewer clues each time.
*Anything except the word on the card. Inspired by Time's Up!
Preview
Everyday things · Easy
Remaining: 40 · Misses: 0
Tap Got It or Fail to try it.
How to play
One deck runs through all three rounds. What worked in round one is off the table in round two, and round three takes your voice away entirely.
Say whatever helps, as long as it isn't the word itself. Get through as many cards as you can before the timer runs out, then pass the phone.
“Tall tower on the coast with a big light that warns ships.”
The same cards come back, but you get a single word per card. Your team has seen them all once, so pick the word that unlocks the memory.
“Coast.”
Third pass through the deck, no talking allowed. Hands, faces, sound effects if you must. It was obvious last round.
A slow sweeping arm, over and over, like a beam of light.
Setting up
There is nothing to install and nobody else needs the app. Setup takes about as long as it takes to agree on team names.
Type in whoever is in the room. Teams get their own colour so the phone always knows whose turn it is.
Mix official decks until you have 40 cards for the game. Signed-in players can add community decks and their own.
The clue-giver holds the phone, the timer runs, the team shouts. When time is up, hand it over. The game saves itself if you need a snack break.
Guests and accounts
Open the app and press play. Nothing to sign up for.
Everything above, plus the parts that make the next game better.
Ready when you are
Grab the people nearest you, pick a deck, and start round one. The rules explain themselves by round three.
Start a new game